Open 3D Engine LmbrCentral Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
LmbrCentral::PolygonPrismShapeComponent Class Reference

#include <PolygonPrismShapeComponent.h>

Inherits AZ::Component.

Public Member Functions

 AZ_COMPONENT (PolygonPrismShapeComponent, "{AD882674-1D5D-4E40-B079-449B47D2492C}")
 
void Activate () override
 
void Deactivate () override
 

Static Protected Member Functions

static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 
static void GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void Reflect (AZ::ReflectContext *context)
 

Friends

class EditorPolygonPrismShapeComponent
 

Detailed Description

Component interface for Polygon Prism. Formal Definition: A polygonal prism is a 3-dimensional prism made from two translated polygons connected by rectangles. Here the representation is defined by one polygon (internally represented as a vertex container - list of vertices) and a height (extrusion) property. All points lie on the local plane Z = 0.


The documentation for this class was generated from the following file: