Buffer to store triangles of top and bottom of Polygon Prism. More...
#include <PolygonPrismShape.h>
Public Attributes | |
| AZStd::vector< AZ::Vector3 > | m_triangles |
| AZStd::vector< AZ::Vector3 > | m_lines |
Buffer to store triangles of top and bottom of Polygon Prism.