Open 3D Engine LyShine Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
SlicerEdit Class Reference

#include <SlicerEdit.h>

Inherits QLineEdit.

Public Member Functions

 SlicerEdit (SpriteBorderEditor *borderEditor, SpriteBorder border, QSize &unscaledPixmapSize, ISprite *sprite)
 
void SetManipulator (SlicerManipulator *manipulator)
 
void setPixelPosition (float p)
 

Detailed Description

Text input field that corresponds to a specific border value of a sprite image.

These "border values" are used for 9-slicing a sprite.

The "sprite" could be a specific cell inside of a spritesheet (border values can be manipulated for individual cells within a spritesheet).


The documentation for this class was generated from the following file: