Mirrors the UiCanvasBus for use in Lua. More...
#include <UiCanvasLuaBus.h>
Inherits AZ::ComponentBus.
Public Member Functions | |
virtual AZ::EntityId | FindElementById (LyShine::ElementId id)=0 |
virtual AZ::EntityId | FindElementByName (const LyShine::NameType &name)=0 |
virtual bool | GetEnabled ()=0 |
virtual void | SetEnabled (bool enabled)=0 |
Mirrors the UiCanvasBus for use in Lua.
|
pure virtual |
This flavor of FindElementById differs slightly from the UiCanvasBus version in that it returns an EntityId, which is a bit friendly for passing around in Lua. Use of the Element Id is discouraged as it will be deprecated soon.
|
pure virtual |
This flavor of FindElementByName differs slightly from the UiCanvasBus version in that it returns an EntityId, which is a bit friendly for passing around in Lua.