Inherits AZ::ComponentBus.
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enum class | DragState { Normal
, Valid
, Invalid
} |
| States that the component can be in during a drag. Lua scripts can switch the state to alert the user.
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virtual DragState | GetDragState ()=0 |
| Get the state of the drag.
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virtual void | SetDragState (DragState dragState)=0 |
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virtual void | RedoDrag (AZ::Vector2 point)=0 |
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virtual void | SetAsProxy (AZ::EntityId originalDraggableId, AZ::Vector2 point)=0 |
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virtual void | ProxyDragEnd (AZ::Vector2 point)=0 |
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virtual bool | IsProxy ()=0 |
| Check if this draggable element is a proxy.
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virtual AZ::EntityId | GetOriginalFromProxy ()=0 |
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virtual bool | GetCanDropOnAnyCanvas ()=0 |
| Get the flag that indicates if this draggable can be dropped on any canvas.
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virtual void | SetCanDropOnAnyCanvas (bool anyCanvas)=0 |
| Set the flag that indicates if this draggable can be dropped on any canvas.
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static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
| Only one component on a entity can implement the events.
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◆ GetOriginalFromProxy()
virtual AZ::EntityId UiDraggableInterface::GetOriginalFromProxy |
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pure virtual |
Get the original draggable element that this element is a proxy for Returns an invalid entity id if this is not a proxy
◆ ProxyDragEnd()
virtual void UiDraggableInterface::ProxyDragEnd |
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AZ::Vector2 |
point | ) |
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pure virtual |
Conclude the drag of a proxy. This should be called from the OnDragEnd callback of the proxy and will result in calling OnDragEnd on the draggable element that this is a proxy for
◆ RedoDrag()
virtual void UiDraggableInterface::RedoDrag |
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AZ::Vector2 |
point | ) |
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pure virtual |
Redo the drag, this is not usually needed but if a UiDraggableNotificationBus handler causes drop targets to move, and keyboard or console navigation is being used, it can be needed. In that case the handler should call this method after moving drop targets.
◆ SetAsProxy()
virtual void UiDraggableInterface::SetAsProxy |
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AZ::EntityId |
originalDraggableId, |
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AZ::Vector2 |
point |
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) |
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pure virtual |
Set this draggable element to be a proxy for another draggable element and start a drag on this draggable element at the specified point
◆ SetDragState()
virtual void UiDraggableInterface::SetDragState |
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DragState |
dragState | ) |
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pure virtual |
Set the state of the drag. This is only relevant during a drag. The state affects the visual state of the draggable and can be used to indicate when it is over a valid drop target.
The documentation for this class was generated from the following file:
- Gems/LyShine/Code/Include/LyShine/Bus/UiDraggableBus.h