Inherits AZ::EBusTraits.
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virtual CUiAnimationContext * | GetAnimationContext ()=0 |
| Get the animation context for the UI animation window.
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virtual IUiAnimationSystem * | GetAnimationSystem ()=0 |
| Get the active UI animation system, this is the animation system for the active canvas.
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virtual CUiAnimViewSequence * | GetCurrentSequence ()=0 |
| Get the active UI animation sequence in the UI Animation Window.
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virtual void | ActiveCanvasChanged ()=0 |
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static const char * | GetUniqueName () |
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◆ ActiveCanvasChanged()
virtual void UiEditorAnimationInterface::ActiveCanvasChanged |
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pure virtual |
Called when the active canvas in the UI Editor window changes so that the UI Editor animation window can update to show the correct sequences. Active canvas could change from a valid entity Id to an invalid entity Id and vice versa
The documentation for this class was generated from the following file:
- Gems/LyShine/Code/Editor/Animation/UiEditorAnimationBus.h