#include <UiFlipbookAnimationComponent.h>
Inherits AZ::Component, UiCanvasUpdateNotificationBus::Handler, UiFlipbookAnimationBus::Handler, UiInitializationBus::Handler, and UiSpriteSourceNotificationBus::Handler.
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| AZ_COMPONENT (UiFlipbookAnimationComponent, LyShine::UiFlipbookAnimationComponentUuid) |
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void | Activate () override |
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void | Deactivate () override |
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void | Update (float deltaTime) override |
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void | InGamePostActivate () override |
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void | Start () override |
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void | Stop () override |
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bool | IsPlaying () override |
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AZ::u32 | GetStartFrame () override |
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void | SetStartFrame (AZ::u32 startFrame) override |
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AZ::u32 | GetEndFrame () override |
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void | SetEndFrame (AZ::u32 endFrame) override |
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AZ::u32 | GetCurrentFrame () override |
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void | SetCurrentFrame (AZ::u32 currentFrame) override |
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AZ::u32 | GetLoopStartFrame () override |
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void | SetLoopStartFrame (AZ::u32 loopStartFrame) override |
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UiFlipbookAnimationInterface::LoopType | GetLoopType () override |
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void | SetLoopType (UiFlipbookAnimationInterface::LoopType loopType) override |
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float | GetFramerate () override |
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void | SetFramerate (float framerate) override |
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FramerateUnits | GetFramerateUnit () override |
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void | SetFramerateUnit (FramerateUnits framerateUnit) override |
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float | GetStartDelay () override |
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void | SetStartDelay (float startDelay) override |
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float | GetLoopDelay () override |
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void | SetLoopDelay (float loopDelay) override |
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float | GetReverseDelay () override |
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void | SetReverseDelay (float reverseDelay) override |
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bool | GetIsAutoPlay () override |
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void | SetIsAutoPlay (bool isAutoPlay) override |
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void | OnSpriteSourceChanged () override |
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static void | GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided) |
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static void | GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible) |
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static void | GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required) |
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LyShine::AZu32ComboBoxVec | PopulateIndexStringList () const |
| Returns a string representation of the indices used to index sprite-sheet types.
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LyShine::AZu32ComboBoxVec | PopulateConstrainedIndexStringList () const |
| Populates a list of enumerated frame values between the start and end frame range.
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AZ::u32 | GetMaxFrame () const |
| Total number of cells within sprite-sheet.
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bool | FrameWithinRange (AZ::u32 frameValue) |
| Ensures that the given frame value is valid for the associated sprite-sheet.
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void | OnStartFrameChange () |
| Updates correlated frame values when the start frame value changes.
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void | OnEndFrameChange () |
| Updates correlated frame values when the end frame value changes.
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void | OnFramerateUnitChange () |
| Converts the frame-rate value based on the new framerate unit.
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bool | IsPingPongLoopType () const |
| Returns true if this is a PingPong loop type, false otherwise.
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bool | IsLoopingType () const |
| Returns true if animation will loop, false otherwise.
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float | CalculateLoopDelay () const |
| Returns the amount to delay the current (forward or reverse) loop sequence.
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float | CalculateFramerateAsSecondsPerFrame () const |
| Returns the framerate in seconds-per-frame.
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static void | Reflect (AZ::ReflectContext *context) |
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AZ::u32 | m_startFrame = 0 |
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AZ::u32 | m_endFrame = 0 |
| Last frame of animation.
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AZ::u32 | m_loopStartFrame = 0 |
| Start frame for looped animations.
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UiFlipbookAnimationInterface::LoopType | m_loopType = UiFlipbookAnimationInterface::LoopType::None |
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float | m_framerate = 0.0f |
| Transition speed between frames (either in FPS or seconds to wait per frame).
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float | m_startDelay = 0.0f |
| Number of seconds to wait before playing the flipbook (applied only once during playback).
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float | m_loopDelay = 0.0f |
| Number of seconds to wait before playing the loop sequence.
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float | m_reverseDelay = 0.0f |
| Number of seconds to wait before playing the reverse loop sequence (PingPong loop types)
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bool | m_isAutoPlay = true |
| Whether the animation should automatically start playing.
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FramerateUnits | m_framerateUnit = FramerateUnits::FPS |
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AZ::u32 | m_currentFrame = 0 |
| Units to use when defining framerate.
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AZ::u32 | m_prevFrame = 0 |
| Previous frame displayed - used to detect intro sequences in a loop.
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float | m_elapsedTime = 0.0f |
| Used to determine passage of time for handling frame delay.
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bool | m_isPlaying = false |
| True if the animation is playing, false otherwise.
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AZ::s32 | m_currentLoopDirection = 1 |
| Used for PingPong loop direction (positive/negative)
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bool | m_useStartDelay = false |
| Keeps track of whether start delay applies or not.
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FlipbookAnimationComponent FlipbookAnimationComponent provides a way to create an animated sprite for a UI canvas using sprite-sheets (via the image component)
◆ m_currentFrame
AZ::u32 UiFlipbookAnimationComponent::m_currentFrame = 0 |
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Units to use when defining framerate.
Current sprite-sheet frame/index displayed
◆ m_startFrame
AZ::u32 UiFlipbookAnimationComponent::m_startFrame = 0 |
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Start frame of animation. Can be different from "loop start" frame to allow animations to have an "intro" sequence.
The documentation for this class was generated from the following file:
- Gems/LyShine/Code/Source/UiFlipbookAnimationComponent.h