Bus for receiving notifications from the UI game entity context component.
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#include <UiGameEntityContextBus.h>
Inherits AZ::EBusTraits.
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virtual void | OnSliceInstantiated (const AZ::Data::AssetId &, const AZ::SliceComponent::SliceInstanceAddress &, const AzFramework::SliceInstantiationTicket &) |
| Fired when a slice has been successfully instantiated.
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virtual void | OnSliceInstantiationFailed (const AZ::Data::AssetId &, const AzFramework::SliceInstantiationTicket &) |
| Fired when a slice asset could not be instantiated.
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Bus for receiving notifications from the UI game entity context component.
The documentation for this class was generated from the following file:
- Gems/LyShine/Code/Include/LyShine/Bus/UiGameEntityContextBus.h