Bus for making requests to the UI game entity context. More...
#include <UiGameEntityContextBus.h>
Inherits AZ::EBusTraits.
Public Types | |
typedef AzFramework::EntityContextId | BusIdType |
Public Member Functions | |
virtual AzFramework::SliceInstantiationTicket | InstantiateDynamicSlice (const AZ::Data::Asset< AZ::Data::AssetData > &, const AZ::Vector2 &, bool, AZ::Entity *, const AZ::IdUtils::Remapper< AZ::EntityId >::IdMapper &) |
Static Public Attributes | |
static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::ById |
static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
Bus for making requests to the UI game entity context.
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inlinevirtual |
Instantiates a dynamic slice asynchronously.