#include <UiGameEntityContextBus.h>
Inherits AZ::EBusTraits.
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typedef AzFramework::SliceInstantiationTicket | BusIdType |
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virtual void | OnEntityContextSlicePreInstantiate (const AZ::Data::AssetId &, const AZ::SliceComponent::SliceInstanceAddress &) |
| Signals that a slice was successfully instantiated prior to entity registration.
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virtual void | OnEntityContextSliceInstantiated (const AZ::Data::AssetId &, const AZ::SliceComponent::SliceInstanceAddress &) |
| Signals that a slice was successfully instantiated after entity registration.
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virtual void | OnEntityContextSliceInstantiationFailed (const AZ::Data::AssetId &) |
| Signals that a slice could not be instantiated.
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static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::ById |
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Bus for receiving notifications from the UI game entity context component. This bus is used by the UiSpawnerComponent that depends on the UiGameEntityContext fixing entities up before it sends out notifications to listeners on the UiSpawnerNotificationBus
The documentation for this class was generated from the following file:
- Gems/LyShine/Code/Include/LyShine/Bus/UiGameEntityContextBus.h