Inherits UiInteractableStateAction.
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| AZ_CLASS_ALLOCATOR (UiInteractableStateSprite, AZ::SystemAllocator) |
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| AZ_RTTI (UiInteractableStateSprite, "{89294558-CF45-4AA8-9EAA-A1D81BAB92A7}", UiInteractableStateAction) |
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| UiInteractableStateSprite (AZ::EntityId target, ISprite *sprite) |
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| UiInteractableStateSprite (AZ::EntityId target, const AZStd::string &spritePath) |
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void | Init (AZ::EntityId) override |
| Called from the Init of the UiInteractableComponent.
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void | ApplyState () override |
| Apply state or do action.
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void | SetInteractableEntity (AZ::EntityId interactableEntityId) override |
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AZ::EntityId | GetTargetEntity () override |
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ISprite * | GetSprite () |
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void | SetSprite (ISprite *sprite) |
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AZStd::string | GetSpritePathname () |
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void | SetSpritePathname (const AZStd::string &spritePath) |
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EntityComboBoxVec | PopulateTargetEntityList () |
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void | OnSpritePathnameChange () |
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| AZ_CLASS_ALLOCATOR (UiInteractableStateAction, AZ::SystemAllocator) |
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| AZ_RTTI (UiInteractableStateAction, "{D86C82E1-E027-453F-A43B-BD801CF88391}") |
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virtual void | Init (AZ::EntityId) |
| Called from the Init of the UiInteractableComponent.
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virtual void | ApplyState ()=0 |
| Apply state or do action.
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virtual void | SetInteractableEntity (AZ::EntityId interactableEntityId) |
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virtual AZ::EntityId | GetTargetEntity () |
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EntityComboBoxVec | PopulateTargetEntityList () |
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static void | Reflect (AZ::ReflectContext *context) |
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static void | Reflect (AZ::ReflectContext *context) |
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using | AZu32ComboBoxVec = AZStd::vector< AZStd::pair< AZ::u32, AZStd::string > > |
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bool | IsSpriteSheet () |
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void | OnTargetElementChange () |
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void | LoadSpriteFromTargetElement () |
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AZu32ComboBoxVec | PopulateIndexStringList () const |
| Returns a string representation of the indices used to index sprite-sheet types.
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AZ::EntityId | m_targetEntity |
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AzFramework::SimpleAssetReference< LmbrCentral::TextureAsset > | m_spritePathname |
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ISprite * | m_sprite = nullptr |
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AZ::u32 | m_spriteSheetCellIndex = 0 |
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AZ::EntityId | m_interactableEntity |
| The interactable entity that this state belongs to.
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using | EntityComboBoxVec = AZStd::vector< AZStd::pair< AZ::EntityId, AZStd::string > > |
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◆ ApplyState()
void UiInteractableStateSprite::ApplyState |
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overridevirtual |
◆ GetTargetEntity()
AZ::EntityId UiInteractableStateSprite::GetTargetEntity |
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inlineoverridevirtual |
◆ Init()
void UiInteractableStateSprite::Init |
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AZ::EntityId |
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overridevirtual |
◆ SetInteractableEntity()
void UiInteractableStateSprite::SetInteractableEntity |
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AZ::EntityId |
interactableEntityId | ) |
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overridevirtual |
The documentation for this class was generated from the following file:
- Gems/LyShine/Code/Source/UiInteractableState.h