#include <UiSerialize.h>
Public Member Functions | |
AZ_CLASS_ALLOCATOR (AnimationData, AZ::SystemAllocator) | |
AZ_RTTI (AnimationData, "{FDC58CF7-8109-48F2-8D5D-BCBAF774ABB7}") | |
Public Attributes | |
AZStd::string | m_serializeData |
Wrapper class for animation system data file. This allows us to use the old Cry serialize for the animation data