Bus for making requests to the UiSpawnerComponent.
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#include <UiSpawnerBus.h>
Inherits AZ::ComponentBus.
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virtual AzFramework::SliceInstantiationTicket | Spawn ()=0 |
| Spawn the selected slice at the entity's location.
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virtual AzFramework::SliceInstantiationTicket | SpawnRelative (const AZ::Vector2 &relative)=0 |
| Spawn the selected slice at the entity's location with the provided relative offset.
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virtual AzFramework::SliceInstantiationTicket | SpawnViewport (const AZ::Vector2 &pos) |
| Spawn the selected slice at the specified viewport position.
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virtual AzFramework::SliceInstantiationTicket | SpawnSlice (const AZ::Data::Asset< AZ::Data::AssetData > &slice) |
| Spawn the provided slice at the entity's location.
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virtual AzFramework::SliceInstantiationTicket | SpawnSliceRelative (const AZ::Data::Asset< AZ::Data::AssetData > &slice, const AZ::Vector2 &relative) |
| Spawn the provided slice at the entity's location with the provided relative offset.
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virtual AzFramework::SliceInstantiationTicket | SpawnSliceViewport (const AZ::Data::Asset< AZ::Data::AssetData > &slice, const AZ::Vector2 &pos) |
| Spawn the provided slice at the specified viewport position.
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Bus for making requests to the UiSpawnerComponent.
The documentation for this class was generated from the following file:
- Gems/LyShine/Code/Include/LyShine/Bus/UiSpawnerBus.h