Helpers for dragging and dropping assets from the asset browser to the UI Editor.
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using | AssetList = AZStd::vector< AZ::Data::AssetId > |
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bool | AcceptsMimeType (const QMimeData *mimeData) |
| Returns whether mime type is accepted as an asset.
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bool | DoesMimeDataContainSliceOrComponentAssets (const QMimeData *mimeData) |
| Returns whether mime data contains slice assets or assets that are associated with components.
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void | DecodeSliceAndComponentAssetsFromMimeData (const QMimeData *mimeData, ComponentAssetHelpers::ComponentAssetPairs &componentAssetPairs, AssetList &sliceAssets) |
| Decode asset mime data and find the slice assets and the assets associated with components.
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void | DecodeUiCanvasAssetsFromMimeData (const QMimeData *mimeData, AssetList &canvasAssets) |
| Decode asset mime data and find the UiCanvas assets.
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Helpers for dragging and dropping assets from the asset browser to the UI Editor.