This is the complete list of members for IUiAnimSequence, including all inherited members.
| Activate()=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| add_ref()=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| AddNode(IUiAnimNode *node)=0 | IUiAnimSequence | pure virtual |
| AddTrackEvent(const char *szEvent)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| AddTrackEventListener(IUiTrackEventListener *pListener)=0 | IUiAnimSequence | pure virtual |
| AdjustKeysToTimeRange(const Range &timeRange)=0 | IUiAnimSequence | pure virtual |
| Animate(const SUiAnimContext &ec)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| ClearTrackEvents()=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| CopyNodes(XmlNodeRef &xmlNode, IUiAnimNode **pSelectedNodes, uint32 count)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| CreateNode(EUiAnimNodeType nodeType)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| CreateNode(XmlNodeRef node)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| Deactivate()=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| eSeqFlags_16To9 enum value | IUiAnimSequence | |
| eSeqFlags_CutScene enum value | IUiAnimSequence | |
| eSeqFlags_EarlyAnimationUpdate enum value | IUiAnimSequence | |
| eSeqFlags_LightAnimationSet enum value | IUiAnimSequence | |
| eSeqFlags_NoAbort enum value | IUiAnimSequence | |
| eSeqFlags_NoGameSounds enum value | IUiAnimSequence | |
| eSeqFlags_NoHUD enum value | IUiAnimSequence | |
| eSeqFlags_NoMPSyncingNeeded enum value | IUiAnimSequence | |
| eSeqFlags_NoPlayer enum value | IUiAnimSequence | |
| eSeqFlags_NoSeek enum value | IUiAnimSequence | |
| eSeqFlags_NoSpeed enum value | IUiAnimSequence | |
| eSeqFlags_OutOfRangeConstant enum value | IUiAnimSequence | |
| eSeqFlags_OutOfRangeLoop enum value | IUiAnimSequence | |
| eSeqFlags_PlayOnReset enum value | IUiAnimSequence | |
| EUiAnimSequenceFlags enum name | IUiAnimSequence | |
| FindNodeByName(const char *sNodeName, const IUiAnimNode *pParentDirector)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| GetActiveDirector() const =0 | IUiAnimSequence | pure virtual |
| GetCutSceneFlags(const bool localFlags=false) const =0 | IUiAnimSequence | pure virtual |
| GetFlags() const =0 | IUiAnimSequence | pure virtual |
| GetId() const =0 | IUiAnimSequence | pure virtual |
| GetName() const =0 | IUiAnimSequence | pure virtual |
| GetNode(int index) const =0 | IUiAnimSequence | pure virtual |
| GetNodeCount() const =0 | IUiAnimSequence | pure virtual |
| GetOwner() const =0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| GetParentSequence() const =0 | IUiAnimSequence | pure virtual |
| GetTimeRange()=0 | IUiAnimSequence | pure virtual |
| GetTrackEvent(int iIndex) const =0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| GetTrackEventsCount() const =0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| GetTrackEventStringTable()=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| GetUiAnimationSystem() const =0 | IUiAnimSequence | pure virtual |
| InitPostLoad(IUiAnimationSystem *pUiAnimationSystem, bool remapIds, LyShine::EntityIdMap *entityIdMap)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| IsActivated() const =0 | IUiAnimSequence | pure virtual |
| IsAncestorOf(const IUiAnimSequence *sequence) const =0 | IUiAnimSequence | pure virtual |
| IsPaused() const =0 | IUiAnimSequence | pure virtual |
| kSequenceVersion (defined in IUiAnimSequence) | IUiAnimSequence | static |
| MoveDownTrackEvent(const char *szEvent)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| MoveUpTrackEvent(const char *szEvent)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| OnLoop()=0 | IUiAnimSequence | pure virtual |
| PasteNodes(const XmlNodeRef &xmlNode, IUiAnimNode *pParent)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| Pause()=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| PrecacheData(float startTime=0.0f)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| release()=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| RemoveAll()=0 | IUiAnimSequence | pure virtual |
| RemoveNode(IUiAnimNode *node)=0 | IUiAnimSequence | pure virtual |
| RemoveTrackEvent(const char *szEvent)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| RemoveTrackEventListener(IUiTrackEventListener *pListener)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| RenameTrackEvent(const char *szEvent, const char *szNewEvent)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| Render()=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| ReorderNode(IUiAnimNode *node, IUiAnimNode *pPivotNode, bool next)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| Reset(bool bSeekToStart)=0 | IUiAnimSequence | pure virtual |
| ResetHard()=0 | IUiAnimSequence | pure virtual |
| Resume()=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| Serialize(XmlNodeRef &xmlNode, bool bLoading, bool bLoadEmptyTracks=true, uint32 overrideId=0, bool bUndo=false)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| SetActiveDirector(IUiAnimNode *pDirectorNode)=0 | IUiAnimSequence | pure virtual |
| SetFlags(int flags)=0 | IUiAnimSequence | pure virtual |
| SetName(const char *name)=0 | IUiAnimSequence | pure virtual |
| SetOwner(IUiAnimSequenceOwner *pOwner)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| SetParentSequence(IUiAnimSequence *pParentSequence)=0 | IUiAnimSequence | pure virtual |
| SetTimeRange(Range timeRange)=0 | IUiAnimSequence | pure virtual |
| StillUpdate()=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| TriggerTrackEvent(const char *event, const char *param=NULL)=0 (defined in IUiAnimSequence) | IUiAnimSequence | pure virtual |
| ~IUiAnimSequence() (defined in IUiAnimSequence) | IUiAnimSequence | inlinevirtual |