#include <IUiAnimation.h>
Inherited by CUiAnimSequence.
Public Types | |
enum | EUiAnimSequenceFlags { eSeqFlags_PlayOnReset = BIT(0) , eSeqFlags_OutOfRangeConstant = BIT(1) , eSeqFlags_OutOfRangeLoop = BIT(2) , eSeqFlags_CutScene = BIT(3) , eSeqFlags_NoHUD = BIT(4) , eSeqFlags_NoPlayer = BIT(5) , eSeqFlags_16To9 = BIT(8) , eSeqFlags_NoGameSounds = BIT(9) , eSeqFlags_NoSeek = BIT(10) , eSeqFlags_NoAbort = BIT(11) , eSeqFlags_NoSpeed = BIT(13) , eSeqFlags_EarlyAnimationUpdate = BIT(15) , eSeqFlags_LightAnimationSet = BIT(16) , eSeqFlags_NoMPSyncingNeeded = BIT(17) } |
Flags used for SetFlags(),GetFlags(),SetParentFlags(),GetParentFlags() methods. More... | |
Public Member Functions | |
virtual void | add_ref ()=0 |
virtual void | release ()=0 |
virtual IUiAnimationSystem * | GetUiAnimationSystem () const =0 |
Set the animation system for the canvas containing this sequence. | |
virtual void | SetName (const char *name)=0 |
Set the name of this sequence. (ex. "Intro" in the same case as above) | |
virtual const char * | GetName () const =0 |
Get the name of this sequence. (ex. "Intro" in the same case as above) | |
virtual uint32 | GetId () const =0 |
Get the ID (unique in a level and consistent across renaming) of this sequence. | |
virtual void | SetOwner (IUiAnimSequenceOwner *pOwner)=0 |
virtual IUiAnimSequenceOwner * | GetOwner () const =0 |
virtual void | SetActiveDirector (IUiAnimNode *pDirectorNode)=0 |
Set the currently active director node. | |
virtual IUiAnimNode * | GetActiveDirector () const =0 |
Get the currently active director node, if any. | |
virtual void | SetFlags (int flags)=0 |
Set animation sequence flags. | |
virtual int | GetFlags () const =0 |
Get animation sequence flags. | |
virtual int | GetCutSceneFlags (const bool localFlags=false) const =0 |
Get cutscene related animation sequence flags. | |
virtual void | SetParentSequence (IUiAnimSequence *pParentSequence)=0 |
Set parent animation sequence. | |
virtual const IUiAnimSequence * | GetParentSequence () const =0 |
Get parent animation sequence. | |
virtual bool | IsAncestorOf (const IUiAnimSequence *sequence) const =0 |
Check whether this sequence has the given sequence as a descendant through one of its sequence tracks. | |
virtual int | GetNodeCount () const =0 |
Return number of animation nodes in sequence. | |
virtual IUiAnimNode * | GetNode (int index) const =0 |
Get animation node at specified index. | |
virtual bool | AddNode (IUiAnimNode *node)=0 |
virtual void | ReorderNode (IUiAnimNode *node, IUiAnimNode *pPivotNode, bool next)=0 |
virtual IUiAnimNode * | CreateNode (EUiAnimNodeType nodeType)=0 |
virtual IUiAnimNode * | CreateNode (XmlNodeRef node)=0 |
virtual void | RemoveNode (IUiAnimNode *node)=0 |
Remove animation node from sequence. | |
virtual IUiAnimNode * | FindNodeByName (const char *sNodeName, const IUiAnimNode *pParentDirector)=0 |
virtual void | RemoveAll ()=0 |
Remove all nodes from sequence. | |
virtual void | Activate ()=0 |
virtual bool | IsActivated () const =0 |
virtual void | Deactivate ()=0 |
virtual void | PrecacheData (float startTime=0.0f)=0 |
virtual void | StillUpdate ()=0 |
virtual void | Render ()=0 |
virtual void | Animate (const SUiAnimContext &ec)=0 |
virtual void | SetTimeRange (Range timeRange)=0 |
Set time range of this sequence. | |
virtual Range | GetTimeRange ()=0 |
Get time range of this sequence. | |
virtual void | Reset (bool bSeekToStart)=0 |
Resets the sequence. | |
virtual void | ResetHard ()=0 |
This can have more time-consuming tasks performed additional to tasks of the usual 'Reset()' method. | |
virtual void | Pause ()=0 |
virtual void | Resume ()=0 |
virtual bool | IsPaused () const =0 |
virtual void | OnLoop ()=0 |
virtual void | AdjustKeysToTimeRange (const Range &timeRange)=0 |
virtual void | Serialize (XmlNodeRef &xmlNode, bool bLoading, bool bLoadEmptyTracks=true, uint32 overrideId=0, bool bUndo=false)=0 |
virtual void | InitPostLoad (IUiAnimationSystem *pUiAnimationSystem, bool remapIds, LyShine::EntityIdMap *entityIdMap)=0 |
virtual void | CopyNodes (XmlNodeRef &xmlNode, IUiAnimNode **pSelectedNodes, uint32 count)=0 |
virtual void | PasteNodes (const XmlNodeRef &xmlNode, IUiAnimNode *pParent)=0 |
virtual bool | AddTrackEvent (const char *szEvent)=0 |
virtual bool | RemoveTrackEvent (const char *szEvent)=0 |
virtual bool | RenameTrackEvent (const char *szEvent, const char *szNewEvent)=0 |
virtual bool | MoveUpTrackEvent (const char *szEvent)=0 |
virtual bool | MoveDownTrackEvent (const char *szEvent)=0 |
virtual void | ClearTrackEvents ()=0 |
virtual int | GetTrackEventsCount () const =0 |
virtual char const * | GetTrackEvent (int iIndex) const =0 |
virtual IUiAnimStringTable * | GetTrackEventStringTable ()=0 |
virtual void | TriggerTrackEvent (const char *event, const char *param=NULL)=0 |
virtual void | AddTrackEventListener (IUiTrackEventListener *pListener)=0 |
Track event listener. | |
virtual void | RemoveTrackEventListener (IUiTrackEventListener *pListener)=0 |
Static Public Attributes | |
static const int | kSequenceVersion = 3 |
Animation sequence, operates on animation nodes contained in it.
Flags used for SetFlags(),GetFlags(),SetParentFlags(),GetParentFlags() methods.
Enumerator | |
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eSeqFlags_PlayOnReset | Start playing this sequence immediately after reset of UI animation system(Level load). |
eSeqFlags_OutOfRangeConstant | Constant Out-Of-Range,time continues normally past sequence time range. |
eSeqFlags_OutOfRangeLoop | Loop Out-Of-Range,time wraps back to the start of range when reaching end of range. |
eSeqFlags_CutScene | Cut scene sequence. |
eSeqFlags_NoHUD |
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eSeqFlags_NoPlayer | Disable input and drawing of player. |
eSeqFlags_16To9 | 16:9 bars in sequence |
eSeqFlags_NoGameSounds | Suppress all game sounds. |
eSeqFlags_NoSeek | Cannot seek in sequence. |
eSeqFlags_NoAbort | Cutscene can not be aborted. |
eSeqFlags_NoSpeed | Cannot modify sequence speed - TODO: add interface control if required. |
eSeqFlags_EarlyAnimationUpdate | Turn the 'sys_earlyUiAnimationUpdate' on during the sequence. |
eSeqFlags_LightAnimationSet | A special unique sequence for light animations. |
eSeqFlags_NoMPSyncingNeeded | this sequence doesn't require MP net syncing |
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pure virtual |
Add animation node to sequence.
Implemented in CUiAnimSequence.
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pure virtual |
Implemented in CUiAnimSequence.
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pure virtual |
Track event listener.
Implemented in CUiAnimSequence.
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pure virtual |
Move/Scale all keys in tracks from previous time range to new time range.
Implemented in CUiAnimSequence.
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pure virtual |
Get the currently active director node, if any.
Implemented in CUiAnimSequence.
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pure virtual |
Get cutscene related animation sequence flags.
Implemented in CUiAnimSequence.
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pure virtual |
Get animation sequence flags.
Implemented in CUiAnimSequence.
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pure virtual |
Get the ID (unique in a level and consistent across renaming) of this sequence.
Implemented in CUiAnimSequence.
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pure virtual |
Get the name of this sequence. (ex. "Intro" in the same case as above)
Implemented in CUiAnimSequence.
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pure virtual |
Get animation node at specified index.
Implemented in CUiAnimSequence.
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pure virtual |
Return number of animation nodes in sequence.
Implemented in CUiAnimSequence.
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pure virtual |
Get parent animation sequence.
Implemented in CUiAnimSequence.
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pure virtual |
Get time range of this sequence.
Implemented in CUiAnimSequence.
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pure virtual |
Implemented in CUiAnimSequence.
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pure virtual |
Set the animation system for the canvas containing this sequence.
Implemented in CUiAnimSequence.
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pure virtual |
Check if sequence is activated
Implemented in CUiAnimSequence.
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pure virtual |
Check whether this sequence has the given sequence as a descendant through one of its sequence tracks.
Implemented in CUiAnimSequence.
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pure virtual |
Called to check if sequence is paused.
Implemented in CUiAnimSequence.
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pure virtual |
Called when a sequence is looped.
Implemented in CUiAnimSequence.
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pure virtual |
Remove all nodes from sequence.
Implemented in CUiAnimSequence.
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pure virtual |
Remove animation node from sequence.
Implemented in CUiAnimSequence.
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pure virtual |
Resets the sequence.
Implemented in CUiAnimSequence.
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pure virtual |
This can have more time-consuming tasks performed additional to tasks of the usual 'Reset()' method.
Implemented in CUiAnimSequence.
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pure virtual |
Set the currently active director node.
Implemented in CUiAnimSequence.
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pure virtual |
Set animation sequence flags.
Implemented in CUiAnimSequence.
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pure virtual |
Set the name of this sequence. (ex. "Intro" in the same case as above)
Implemented in CUiAnimSequence.
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pure virtual |
Set parent animation sequence.
Implemented in CUiAnimSequence.
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pure virtual |
Set time range of this sequence.
Implemented in CUiAnimSequence.
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pure virtual |
Implemented in CUiAnimSequence.