Shared structures used for debug console commands.
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#include <LyShineDebug.h>
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int | m_numPrimitives |
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int | m_numRenderNodes |
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int | m_numTriangles |
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int | m_numUniqueTextures |
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int | m_numMasks |
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int | m_numRTs |
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int | m_numNodesDueToMask |
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int | m_numNodesDueToRT |
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int | m_numNodesDueToBlendMode |
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int | m_numNodesDueToSrgb |
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int | m_numNodesDueToMaxVerts |
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int | m_numNodesDueToTextures |
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bool | m_wasBuiltThisFrame |
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AZ::u64 | m_timeGraphLastBuiltMs |
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bool | m_isReusingRenderTargets |
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Shared structures used for debug console commands.
The documentation for this struct was generated from the following file:
- Gems/LyShine/Code/Source/LyShineDebug.h