Shared structures used for debug console commands.  
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#include <LyShineDebug.h>
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int  | m_numPrimitives | 
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int  | m_numRenderNodes | 
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int  | m_numTriangles | 
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int  | m_numUniqueTextures | 
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int  | m_numMasks | 
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int  | m_numRTs | 
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int  | m_numNodesDueToMask | 
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int  | m_numNodesDueToRT | 
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int  | m_numNodesDueToBlendMode | 
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int  | m_numNodesDueToSrgb | 
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int  | m_numNodesDueToMaxVerts | 
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int  | m_numNodesDueToTextures | 
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bool  | m_wasBuiltThisFrame | 
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AZ::u64  | m_timeGraphLastBuiltMs | 
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bool  | m_isReusingRenderTargets | 
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Shared structures used for debug console commands. 
The documentation for this struct was generated from the following file:
- Gems/LyShine/Code/Source/LyShineDebug.h