#include <2DSpline.h>
Inherits UiSpline::SplineKey< T >.
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void | ComputeThetaAndScale () |
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void | SetOutTangentFromIn () |
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void | SetInTangentFromOut () |
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void | ComputeThetaAndScale () |
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void | SetOutTangentFromIn () |
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void | SetInTangentFromOut () |
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void | Reflect (AZ::ReflectContext *context) |
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SplineKey & | operator= (const SplineKey &src) |
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void | Reflect (AZ::ReflectContext *context) |
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static void | Reflect (AZ::ReflectContext *) |
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static void | Reflect (AZ::ReflectContext *) |
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float | theta_from_dd_to_ds |
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float | scale_from_dd_to_ds |
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float | time |
| Key time.
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int | flags |
| Key flags.
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value_type | value |
| Key value.
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value_type | ds |
| Incoming tangent.
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value_type | dd |
| Outgoing tangent.
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template<class T>
struct UiSpline::SplineKeyEx< T >
Bezier spline key extended for tangent unify/break.
The documentation for this struct was generated from the following file:
- Gems/LyShine/Code/Source/Animation/2DSpline.h