#include <SequenceComponent.h>
Public Member Functions | |
AZ_CLASS_ALLOCATOR (AnimationData, AZ::SystemAllocator) | |
AZ_RTTI (AnimationData, "{1CC687A8-9331-4314-A0F9-C75C50C10268}") | |
Public Attributes | |
AZStd::string | m_serializedData |
Wrapper class for animation system data file. This allows us to use the old Cry serialize for the animation data