Open 3D Engine Maestro Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Maestro::MaestroSystemComponent Class Reference

Inherits AZ::Component, MaestroRequestBus::Handler, and CrySystemEventBus::Handler.

Public Member Functions

 AZ_COMPONENT (MaestroSystemComponent, "{47991994-4417-4CD7-AE0B-FEF1C8720766}")
 
 MaestroSystemComponent (const MaestroSystemComponent &)=delete
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent)
 

Protected Member Functions

void OnCrySystemInitialized (ISystem &system, const SSystemInitParams &) override
 
virtual void OnCrySystemShutdown (ISystem &) override
 
void Init () override
 
void Activate () override
 
void Deactivate () override
 

The documentation for this class was generated from the following file: