Multiplayer system component wraps the bridging logic between the game and transport layer. More...
#include <MultiplayerEditorSystemComponent.h>
Inherits AZ::Component, MultiplayerEditorLayerPythonRequestBus::Handler, AzToolsFramework::EditorEvents::Bus::Handler, IEditorNotifyListener, MultiplayerEditorServerRequestBus::Handler, AZ::TickBus::Handler, AzToolsFramework::Prefab::PrefabToInMemorySpawnableNotificationBus::Handler, AzToolsFramework::EditorEntityContextNotificationBus::Handler, AzToolsFramework::EditorContextMenuBus::Handler, and AzToolsFramework::ActionManagerRegistrationNotificationBus::Handler.
Public Member Functions | |
AZ_COMPONENT (MultiplayerEditorSystemComponent, "{9F335CC0-5574-4AD3-A2D8-2FAEF356946C}") | |
void | OnServerAcceptanceReceived () |
Called once the editor receives the server's accept packet. | |
void | Activate () override |
void | Deactivate () override |
void | NotifyRegisterViews () override |
void | EnterGameMode () override |
bool | IsInGameMode () override |
Multiplayer system component wraps the bridging logic between the game and transport layer.
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override |
AZ::Component overrides.
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override |
MultiplayerEditorLayerPythonRequestBus::Handler overrides.
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override |
EditorEvents::Bus::Handler overrides.