Open 3D Engine Multiplayer Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Multiplayer system component wraps the bridging logic between the game and transport layer. More...
#include <MultiplayerEditorSystemComponent.h>
Inherits Component, Handler, Handler, IEditorNotifyListener, Handler, Handler, Handler, Handler, Handler, and Handler.
Public Member Functions | |
AZ_COMPONENT (MultiplayerEditorSystemComponent,"{9F335CC0-5574-4AD3-A2D8-2FAEF356946C}") | |
void | OnServerAcceptanceReceived () |
Called once the editor receives the server's accept packet. | |
void | Activate () override |
void | Deactivate () override |
void | NotifyRegisterViews () override |
void | EnterGameMode () override |
bool | IsInGameMode () override |
Multiplayer system component wraps the bridging logic between the game and transport layer.
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override |
AZ::Component overrides.
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override |
MultiplayerEditorLayerPythonRequestBus::Handler overrides.
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override |
EditorEvents::Bus::Handler overrides.