Open 3D Engine Multiplayer Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Multiplayer::MultiplayerToolsSystemComponent Class Referencefinal

Inherits AZ::Component, and Multiplayer::IMultiplayerTools.

Public Member Functions

 AZ_COMPONENT (MultiplayerToolsSystemComponent, "{65AF5342-0ECE-423B-B646-AF55A122F72B}")
 
void Activate () override
 AZ::Component overrides.
 
void Deactivate () override
 
bool DidProcessNetworkPrefabs () override
 Whether or not network prefab processing has created active or pending spawnable prefabs.
 
- Public Member Functions inherited from Multiplayer::IMultiplayerTools
 AZ_RTTI (IMultiplayerTools, "{E8A80EAB-29CB-4E3B-A0B2-FFCB37060FB0}")
 
virtual bool DidProcessNetworkPrefabs ()=0
 Whether or not network prefab processing has created active or pending spawnable prefabs.
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Member Function Documentation

◆ DidProcessNetworkPrefabs()

bool Multiplayer::MultiplayerToolsSystemComponent::DidProcessNetworkPrefabs ( )
overridevirtual

Whether or not network prefab processing has created active or pending spawnable prefabs.

Returns
true if network prefab processing has created currently active or pending spawnables.

Implements Multiplayer::IMultiplayerTools.


The documentation for this class was generated from the following file: