Inherits AZ::Component, and Multiplayer::IMultiplayerTools.
|
| AZ_COMPONENT (MultiplayerToolsSystemComponent, "{65AF5342-0ECE-423B-B646-AF55A122F72B}") |
|
void | Activate () override |
| AZ::Component overrides.
|
|
void | Deactivate () override |
|
bool | DidProcessNetworkPrefabs () override |
| Whether or not network prefab processing has created active or pending spawnable prefabs.
|
|
| AZ_RTTI (IMultiplayerTools, "{E8A80EAB-29CB-4E3B-A0B2-FFCB37060FB0}") |
|
virtual bool | DidProcessNetworkPrefabs ()=0 |
| Whether or not network prefab processing has created active or pending spawnable prefabs.
|
|
|
static void | Reflect (AZ::ReflectContext *context) |
|
◆ DidProcessNetworkPrefabs()
bool Multiplayer::MultiplayerToolsSystemComponent::DidProcessNetworkPrefabs |
( |
| ) |
|
|
overridevirtual |
Whether or not network prefab processing has created active or pending spawnable prefabs.
- Returns
true
if network prefab processing has created currently active or pending spawnables.
Implements Multiplayer::IMultiplayerTools.
The documentation for this class was generated from the following file:
- Gems/Multiplayer/Code/Source/MultiplayerToolsSystemComponent.h