A component for network players to render their player id in world-space. Both autonomous players and client proxies will have their player ids rendered on screen. More...
#include <NetworkDebugPlayerIdComponent.h>
Inherits NetworkDebugPlayerIdComponentBase, and AZ::TickBus::Handler.
Public Member Functions | |
AZ_MULTIPLAYER_COMPONENT (Multiplayer::NetworkDebugPlayerIdComponent, s_networkDebugPlayerIdComponentConcreteUuid, Multiplayer::NetworkDebugPlayerIdComponentBase) | |
void | OnActivate (EntityIsMigrating entityIsMigrating) override |
void | OnDeactivate (EntityIsMigrating entityIsMigrating) override |
void | OnTick (float deltaTime, AZ::ScriptTimePoint time) override |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
A component for network players to render their player id in world-space. Both autonomous players and client proxies will have their player ids rendered on screen.