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void | Init () |
| Initializes the underlying entity if possible.
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void | Activate () |
| Activates the underlying entity if possible.
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void | Deactivate () |
| Deactivates the underlying entity if possible.
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MultiplayerController * | FindController (const AZ::TypeId &typeId) |
| Gets the BaseController from the first component on an Entity with the supplied typeId AND which inherits from Multiplayer::BaseComponent.
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template<typename Controller > |
Controller * | FindController () |
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AZ::Component * | FindComponent (const AZ::TypeId &typeId) |
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template<typename ComponentType > |
ComponentType * | FindComponent () |
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template<typename ControllerType > |
ControllerType * | FindController () |
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| ConstNetworkEntityHandle ()=default |
| Constructs a nullptr handle.
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| ConstNetworkEntityHandle (AZ::Entity *entity, const NetworkEntityTracker *entityTracker=nullptr) |
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| ConstNetworkEntityHandle (const ConstNetworkEntityHandle &)=default |
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const AZ::Component * | FindComponent (const AZ::TypeId &typeId) const |
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template<typename Component > |
const Component * | FindComponent () const |
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template<class ComponentType > |
const ComponentType * | FindComponent () const |
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Public Member Functions inherited from Multiplayer::ConstNetworkEntityHandle |
| ConstNetworkEntityHandle ()=default |
| Constructs a nullptr handle.
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| ConstNetworkEntityHandle (AZ::Entity *entity, const NetworkEntityTracker *entityTracker=nullptr) |
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| ConstNetworkEntityHandle (const ConstNetworkEntityHandle &)=default |
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bool | operator< (const ConstNetworkEntityHandle &rhs) const |
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| operator bool () const |
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void | Reset () |
| Resets the handle to a nullptr state.
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void | Reset (const ConstNetworkEntityHandle &handle) |
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NetEntityId | GetNetEntityId () const |
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NetBindComponent * | GetNetBindComponent () const |
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const AZ::Component * | FindComponent (const AZ::TypeId &typeId) const |
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template<typename Component > |
const Component * | FindComponent () const |
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template<class ComponentType > |
const ComponentType * | FindComponent () const |
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bool | Exists () const |
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AZ::Entity * | GetEntity () |
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const AZ::Entity * | GetEntity () const |
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bool | operator== (const ConstNetworkEntityHandle &rhs) const |
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bool | operator!= (const ConstNetworkEntityHandle &rhs) const |
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