Component that declares the top level entity of a network hierarchy. More...
#include <NetworkHierarchyRootComponent.h>
Inherits NetworkHierarchyRootComponentBase, and NetworkHierarchyRequestBus::Handler.
Public Member Functions | |
AZ_MULTIPLAYER_COMPONENT (Multiplayer::NetworkHierarchyRootComponent, s_networkHierarchyRootComponentConcreteUuid, Multiplayer::NetworkHierarchyRootComponentBase) | |
bool | SerializeEntityCorrection (AzNetworking::ISerializer &serializer) |
void | OnInit () override |
void | OnActivate (Multiplayer::EntityIsMigrating entityIsMigrating) override |
void | OnDeactivate (Multiplayer::EntityIsMigrating entityIsMigrating) override |
bool | IsHierarchyEnabled () const override |
bool | IsHierarchicalRoot () const override |
bool | IsHierarchicalChild () const override |
AZStd::vector< AZ::Entity * > | GetHierarchicalEntities () const override |
AZ::Entity * | GetHierarchicalRoot () const override |
void | BindNetworkHierarchyChangedEventHandler (NetworkHierarchyChangedEvent::Handler &handler) override |
void | BindNetworkHierarchyLeaveEventHandler (NetworkHierarchyLeaveEvent::Handler &handler) override |
Friends | |
class | NetworkHierarchyChildComponent |
class | NetworkHierarchyRootComponentController |
class | HierarchyBenchmarkBase |
Component that declares the top level entity of a network hierarchy.
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override |
NetworkHierarchyRequestBus overrides.
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override |
NetworkHierarchyRootComponentBase overrides.