Inherits Multiplayer::IEntityDomain.
◆ DebugDraw()
void Multiplayer::NullEntityDomain::DebugDraw |
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const |
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overridevirtual |
◆ GetAabb()
const AZ::Aabb & Multiplayer::NullEntityDomain::GetAabb |
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const |
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overridevirtual |
Retrieves the aabb representing the domain area, an invalid aabb will be returned for non-spatial domains.
- Returns
- the aabb associated with this entity domain
Implements Multiplayer::IEntityDomain.
◆ HandleLossOfAuthoritativeReplicator()
void Multiplayer::NullEntityDomain::HandleLossOfAuthoritativeReplicator |
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const ConstNetworkEntityHandle & |
entityHandle | ) |
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overridevirtual |
This method will be invoked whenever we unexpectedly lose the authoritative entity replicator for an entity. This gives our entity domain a chance to determine whether or not it should assume authority in this instance.
- Parameters
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entityHandle | the network entity handle of the entity that has lost its authoritative replicator |
Implements Multiplayer::IEntityDomain.
◆ IsInDomain()
Returns whether or not an entity should be owned by an entity manager.
- Parameters
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entityHandle | the handle of the netbound entity to check |
- Returns
- false if this entity should not belong to the entity manger, true if it could be owned by the entity manager
Implements Multiplayer::IEntityDomain.
◆ SetAabb()
void Multiplayer::NullEntityDomain::SetAabb |
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const AZ::Aabb & |
aabb | ) |
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overridevirtual |
The documentation for this class was generated from the following file:
- Gems/Multiplayer/Code/Source/EntityDomains/NullEntityDomain.h