Open 3D Engine Multiplayer Gem API Reference
24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Here is a list of all documented functions with links to the class documentation for each member:
- s -
SearchSessions() :
Multiplayer::ISessionRequests
SearchSessionsAsync() :
Multiplayer::ISessionAsyncRequests
SendEditorServerLevelDataPacket() :
Multiplayer::MultiplayerEditorServerRequests
SendEntityResets() :
Multiplayer::IReplicationWindow
,
Multiplayer::NullReplicationWindow
,
Multiplayer::ServerToClientReplicationWindow
SendEntityRpcs() :
Multiplayer::IReplicationWindow
,
Multiplayer::NullReplicationWindow
,
Multiplayer::ServerToClientReplicationWindow
SendEntityUpdateMessages() :
Multiplayer::IReplicationWindow
,
Multiplayer::NullReplicationWindow
,
Multiplayer::ServerToClientReplicationWindow
SendNotifyClientMigrationEvent() :
Multiplayer::IMultiplayer
,
Multiplayer::MultiplayerSystemComponent
SendNotifyEntityMigrationEvent() :
Multiplayer::IMultiplayer
,
Multiplayer::MultiplayerSystemComponent
SendReadyForEntityUpdates() :
Multiplayer::IMultiplayer
,
Multiplayer::MultiplayerSystemComponent
Serialize() :
Multiplayer::NetworkEntityRpcMessage
,
Multiplayer::NetworkEntityUpdateMessage
,
Multiplayer::RewindableArray< TYPE, SIZE >
,
Multiplayer::RewindableFixedVector< TYPE, SIZE >
,
Multiplayer::RewindableObject< BASE_TYPE, REWIND_SIZE >
SetAabb() :
Multiplayer::FullOwnershipEntityDomain
,
Multiplayer::IEntityDomain
,
Multiplayer::NullEntityDomain
SetAllowEntityMigration() :
Multiplayer::NetBindComponent
SetAuditTrailFilter() :
Multiplayer::MultiplayerDebugAuditTrail
SetCanSendUpdates() :
Multiplayer::ClientToServerConnectionData
,
Multiplayer::IConnectionData
,
Multiplayer::ServerToClientConnectionData
SetData() :
Multiplayer::NetworkEntityUpdateMessage
SetDeleting() :
Multiplayer::PropertyPublisher
SetDidHandshake() :
Multiplayer::ClientToServerConnectionData
,
Multiplayer::IConnectionData
,
Multiplayer::ServerToClientConnectionData
SetMigrateTimeoutTimeMs() :
Multiplayer::INetworkEntityManager
,
Multiplayer::NetworkEntityManager
SetNextSpawnPointIndex() :
Multiplayer::ISimplePlayerSpawner
,
Multiplayer::SimplePlayerSpawnerComponent
SetOwningConnectionId() :
Multiplayer::NetBindComponent
,
Multiplayer::RewindableObject< BASE_TYPE, REWIND_SIZE >
SetPrefabAssetId() :
Multiplayer::NetBindComponent
SetPrefabEntityId() :
Multiplayer::NetBindComponent
,
Multiplayer::NetworkEntityUpdateMessage
SetRebasing() :
Multiplayer::EntityReplicator
,
Multiplayer::PropertyPublisher
SetReliability() :
Multiplayer::NetworkEntityRpcMessage
SetReportPeriod() :
Multiplayer::IMultiplayerStatSystem
,
Multiplayer::MultiplayerStatSystemComponent
SetRpcDeliveryType() :
Multiplayer::NetworkEntityRpcMessage
SetRpcParams() :
Multiplayer::NetworkEntityRpcMessage
SetShouldSpawnNetworkEntities() :
Multiplayer::IMultiplayer
,
Multiplayer::MultiplayerSystemComponent
SetStat() :
Multiplayer::IMultiplayerStatSystem
,
Multiplayer::MultiplayerStatSystemComponent
SetupNetEntity() :
Multiplayer::INetworkEntityManager
,
Multiplayer::NetworkEntityManager
ShouldBlockLevelLoading() :
Multiplayer::MultiplayerSystemComponent
ShowEntityBandwidthDebugOverlay() :
Multiplayer::IMultiplayerDebug
,
Multiplayer::MultiplayerDebugSystemComponent
size() :
Multiplayer::RewindableFixedVector< TYPE, SIZE >
StartMatchmaking() :
Multiplayer::IMatchmakingRequests
StartMatchmakingAsync() :
Multiplayer::IMatchmakingAsyncRequests
StopMatchmaking() :
Multiplayer::IMatchmakingRequests
StopMatchmakingAsync() :
Multiplayer::IMatchmakingAsyncRequests
SyncEntitiesToRewindState() :
Multiplayer::INetworkTime
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