Payload detailing aspects of a Connection other services may be interested in. More...
#include <IMultiplayer.h>
Public Attributes | |
| bool | m_isInvited |
| MultiplayerAgentType | m_agentType |
| AzNetworking::ConnectionId | m_id |
| AzNetworking::ByteBuffer< 2048 > | m_userData |
Payload detailing aspects of a Connection other services may be interested in.