Structure for edit context to select network spawnables and cull out spawnables aren't networked. More...
#include <MultiplayerTypes.h>
Public Member Functions | |
AZ_TYPE_INFO (NetworkSpawnable, "{780FC028-25D7-4F70-A93F-D697820B76F8}") | |
NetworkSpawnable (const AZ::Data::Asset< AzFramework::Spawnable > &spawnableAsset) | |
AZ::Outcome< void, AZStd::string > | ValidatePotentialSpawnableAsset (void *newValue, const AZ::Uuid &valueType) const |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
AZ::Data::Asset< AzFramework::Spawnable > | m_spawnableAsset |
Structure for edit context to select network spawnables and cull out spawnables aren't networked.