Structure for identifying a specific entity within a spawnable.
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#include <MultiplayerTypes.h>
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| AZ_TYPE_INFO (PrefabEntityId, "{EFD37465-CCAC-4E87-A825-41B4010A2C75}") |
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| PrefabEntityId (AZ::Name name, uint32_t entityOffset=AllIndices) |
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bool | operator== (const PrefabEntityId &rhs) const |
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bool | operator!= (const PrefabEntityId &rhs) const |
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bool | Serialize (AzNetworking::ISerializer &serializer) |
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| AZ_TYPE_INFO (PrefabEntityId, "{EFD37465-CCAC-4E87-A825-41B4010A2C75}") |
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| PrefabEntityId (AZ::Name name, uint32_t entityOffset=AllIndices) |
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bool | operator== (const PrefabEntityId &rhs) const |
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bool | operator!= (const PrefabEntityId &rhs) const |
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bool | Serialize (AzNetworking::ISerializer &serializer) |
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static void | Reflect (AZ::ReflectContext *context) |
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AZ::Name | m_prefabName |
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uint32_t | m_entityOffset = AllIndices |
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static constexpr uint32_t | AllIndices = AZStd::numeric_limits<uint32_t>::max() |
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Structure for identifying a specific entity within a spawnable.
The documentation for this struct was generated from the following files:
- Gems/Multiplayer/Code/Include/Multiplayer/MultiplayerTypes.h
- Gems/Multiplayer/Code/Source/MultiplayerTypes.h