#include <ClothComponentMesh.h>
Inherits AZ::TransformNotificationBus::Handler, AZ::TickBus::Handler, and Physics::WindNotificationsBus::Handler.
|
void | Setup (AZ::EntityId entityId, const ClothConfiguration &config) |
|
void | TearDown () |
|
void | OnPreSimulation (ClothId clothId, float deltaTime) |
|
void | OnPostSimulation (ClothId clothId, float deltaTime, const AZStd::vector< SimParticleFormat > &updatedParticles) |
|
void | OnTransformChanged (const AZ::Transform &local, const AZ::Transform &world) override |
|
void | OnTick (float deltaTime, AZ::ScriptTimePoint time) override |
|
int | GetTickOrder () override |
|
void | OnGlobalWindChanged () override |
|
void | OnWindChanged (const AZ::Aabb &aabb) override |
|
Class that applies cloth simulation to Static Meshes and Actors by reading their data and modifying the render nodes in real time.
The documentation for this class was generated from the following file:
- Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ClothComponentMesh.h