Base collider class with transform and joint information.
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#include <ActorClothColliders.h>
Inherited by NvCloth::CapsuleCollider, and NvCloth::SphereCollider.
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AZ::Transform | m_offsetTransform = AZ::Transform::CreateIdentity() |
| Offset transform relative to the joint attached.
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AZ::Transform | m_currentModelSpaceTransform = AZ::Transform::CreateIdentity() |
| Current transform in model space after animation applied.
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int | m_jointIndex = InvalidIndex |
| Joint this collider is attached to.
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Base collider class with transform and joint information.
The documentation for this struct was generated from the following file:
- Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ActorClothColliders.h