Structure with all the cloth information asset helper can obtain from the mesh.
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#include <AssetHelper.h>
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AZStd::vector< SimParticleFormat > | m_particles |
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AZStd::vector< SimIndexType > | m_indices |
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AZStd::vector< SimUVType > | m_uvs |
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AZStd::vector< float > | m_motionConstraints |
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AZStd::vector< AZ::Vector2 > | m_backstopData |
| X contains offset, Y contains radius.
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AZStd::vector< AZ::Vector3 > | m_tangents |
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AZStd::vector< AZ::Vector3 > | m_bitangents |
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AZStd::vector< AZ::Vector3 > | m_normals |
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Structure with all the cloth information asset helper can obtain from the mesh.
The documentation for this struct was generated from the following file:
- Gems/NvCloth/Code/Source/Utils/AssetHelper.h