One skinning influence of a vertex.
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#include <ActorClothSkinning.h>
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float | m_jointWeight = 0.0f |
| Weight of the joint that influences the vertex.
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AZ::u16 | m_jointIndex = AZStd::numeric_limits<AZ::u16>::max() |
| Index of the joint that influences the vertex.
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One skinning influence of a vertex.
The documentation for this struct was generated from the following file:
- Gems/NvCloth/Code/Source/Components/ClothComponentMesh/ActorClothSkinning.h