Configuration for storing character gameplay settings. More...
#include <CharacterGameplayComponent.h>
Public Member Functions | |
AZ_CLASS_ALLOCATOR (CharacterGameplayConfiguration, AZ::SystemAllocator) | |
AZ_TYPE_INFO (CharacterGameplayConfiguration, "{A9E559C7-9436-462A-8A5D-304ACFFC7F90}") | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Configuration for storing character gameplay settings.