#include <ColliderComponentMode.h>
Inherits AzToolsFramework::ComponentModeFramework::EditorBaseComponentMode, ColliderComponentModeRequestBus::Handler, and ColliderComponentModeUiRequestBus::Handler.
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| ColliderComponentMode (const AZ::EntityComponentIdPair &entityComponentIdPair, AZ::Uuid componentType) |
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void | Refresh () override |
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AZStd::vector< AzToolsFramework::ActionOverride > | PopulateActionsImpl () override |
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AZStd::vector< AzToolsFramework::ViewportUi::ClusterId > | PopulateViewportUiImpl () override |
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SubMode | GetCurrentMode () override |
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void | SetCurrentMode (SubMode index) override |
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void | ResetCurrentMode () override |
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AzToolsFramework::ViewportUi::ButtonId | GetOffsetButtonId () const override |
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AzToolsFramework::ViewportUi::ButtonId | GetRotationButtonId () const override |
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AzToolsFramework::ViewportUi::ClusterId | GetClusterId () const override |
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AzToolsFramework::ViewportUi::ButtonId | GetDimensionsButtonId () const override |
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AZStd::string | GetComponentModeName () const override |
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AZ::Uuid | GetComponentModeType () const override |
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static void | Reflect (AZ::ReflectContext *context) |
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static void | RegisterActions () |
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static void | BindActionsToModes () |
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static void | BindActionsToMenus () |
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ComponentMode for the Collider Component - Manages a list of Sub-Component Modes and is responsible for switching between and activating them.
The documentation for this class was generated from the following file:
- Gems/PhysX/Code/Editor/ColliderComponentMode.h