#include <PhysXEditorMaterialAsset.h>
Inherits AZ::Data::AssetData.
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static void | Reflect (AZ::ReflectContext *context) |
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static constexpr const char * | FileExtension = "physxmaterial" |
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EditorMaterialAsset defines a single PhysX material asset. This is an editor asset and it's authored by Asset Editor. When this asset is processed by Asset Processor it creates a generic Physics material asset in the cache (agnostic to PhysX backend).
The documentation for this class was generated from the following file:
- Gems/PhysX/Code/Editor/Source/Material/PhysXEditorMaterialAsset.h