#include <PhysXEditorMaterialAssetBuilder.h>
Inherits AssetBuilderSDK::AssetBuilderCommandBus::Handler.
Public Member Functions | |
AZ_RTTI (PhysX::EditorMaterialAssetBuilder, "{981E4C8F-CEBB-42B1-B5D5-82B1F815798B}") | |
void | CreateJobs (const AssetBuilderSDK::CreateJobsRequest &request, AssetBuilderSDK::CreateJobsResponse &response) const |
void | ProcessJob (const AssetBuilderSDK::ProcessJobRequest &request, AssetBuilderSDK::ProcessJobResponse &response) const |
void | ShutDown () override |
Builder to convert PhysX Editor Material assets in the source folder into Physics Material assets in the cache folder.