Open 3D Engine PhysX Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Class responsible for managing component mode for joints. More...
#include <JointsComponentMode.h>
Inherits EditorBaseComponentMode, and Handler.
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
static void | RegisterActions () |
static void | BindActionsToModes () |
static void | BindActionsToMenus () |
Public Attributes | |
AZ_CLASS_ALLOCATOR_DECL | |
Class responsible for managing component mode for joints.