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| AZ_RTTI (PhysXVisualizationSettings, "{A3A03872-36A3-44AB-B0A9-29F709E8E3B0}") |
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bool | IsPhysXDebugEnabled () |
| Determine if the PhysX Debug Gem Visualization is currently enabled (for the editor context)
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bool | m_visualizationEnabled = false |
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bool | m_visualizeCollidersByProximity = false |
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float | m_scale = 1.0f |
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bool | m_collisionShapes = true |
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bool | m_collisionEdges = true |
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bool | m_collisionFNormals = false |
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bool | m_collisionAabbs = false |
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bool | m_collisionAxes = false |
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bool | m_collisionCompounds = false |
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bool | m_collisionStatic = false |
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bool | m_collisionDynamic = false |
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bool | m_bodyAxes = false |
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bool | m_bodyMassAxes = false |
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bool | m_bodyLinVelocity = false |
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bool | m_bodyAngVelocity = false |
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bool | m_contactPoint = false |
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bool | m_contactNormal = false |
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bool | m_jointLocalFrames = false |
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bool | m_jointLimits = false |
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bool | m_mbpRegions = false |
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bool | m_actorAxes = false |
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The documentation for this struct was generated from the following file:
- Gems/PhysXDebug/Code/Source/SystemComponent.h