#include <ScriptCanvasBuilderDataSystemBus.h>
Inherits AZ::EBusTraits.
Public Member Functions | |
virtual BuilderAssetResult | LoadAsset (SourceHandle sourceHandle)=0 |
Static Public Attributes | |
static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
Requests for asset status and data
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pure virtual |
Returns status and the Asset (if there is one) for the supplied SourceHandle. If the status is 'Ready', the asset can be executed immediately. If it is 'Pending', the system is waiting on results of processing since the source has recently changed.