Open 3D Engine ScriptEvents Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
ScriptEventsBuilder::ScriptEventsBuilderComponent Class Reference

ScriptEventsBuilder is responsible for turning editor ScriptEvents Assets into runtime script canvas assets. More...

#include <ScriptEventsBuilderComponent.h>

Inherits AZ::Component.

Public Member Functions

void Activate () override
 
void Deactivate () override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent)
 

Detailed Description

ScriptEventsBuilder is responsible for turning editor ScriptEvents Assets into runtime script canvas assets.


The documentation for this class was generated from the following file: