Open 3D Engine SimulationInterfaces Gem API Reference 25.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
SimulationInterfaces::SimulationEntitiesManagerEditor Class Reference

System component for SimulationInterfaces editor. More...

#include <SimulationEntitiesManagerEditor.h>

Inherits SimulationInterfaces::SimulationEntitiesManager, AzToolsFramework::EditorEvents::Bus::Handler, and AzToolsFramework::EditorEntityContextNotificationBus::Handler.

Public Member Functions

 AZ_COMPONENT_DECL (SimulationEntitiesManagerEditor)
 
- Public Member Functions inherited from SimulationInterfaces::SimulationEntitiesManager
 AZ_COMPONENT_DECL (SimulationEntitiesManager)
 
void Activate () override
 
void Deactivate () override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
- Static Public Member Functions inherited from SimulationInterfaces::SimulationEntitiesManager
static void Reflect (AZ::ReflectContext *context)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent)
 

Detailed Description

System component for SimulationInterfaces editor.


The documentation for this class was generated from the following file: