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using | ReloadLevelCallback = AZStd::function< void(void)> |
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◆ GetSimulationState()
virtual SimulationState SimulationInterfaces::SimulationManagerRequests::GetSimulationState |
( |
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const |
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pure virtual |
◆ IsSimulationPaused()
virtual bool SimulationInterfaces::SimulationManagerRequests::IsSimulationPaused |
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const |
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pure virtual |
Check whether the simulation is paused or not
- Returns
- boolean value indicating the pause state of the simulation
◆ IsSimulationStepsActive()
virtual bool SimulationInterfaces::SimulationManagerRequests::IsSimulationStepsActive |
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const |
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pure virtual |
Check if the SimulationSteps is active
- Returns
- boolean value indicating if the SimulationSteps is active
◆ SetSimulationPaused()
virtual void SimulationInterfaces::SimulationManagerRequests::SetSimulationPaused |
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bool |
paused | ) |
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pure virtual |
Set the simulation to paused or unpaused, expect always to succeed
◆ SetSimulationState()
virtual AZ::Outcome< void, FailedResult > SimulationInterfaces::SimulationManagerRequests::SetSimulationState |
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SimulationState |
stateToSet | ) |
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pure virtual |
Set simulation state
- Parameters
-
- Returns
- outcome indicating if setting state succeed. In case of failure error message with error code is returned
◆ StepSimulation()
virtual void SimulationInterfaces::SimulationManagerRequests::StepSimulation |
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AZ::u64 |
steps | ) |
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pure virtual |
Step the simulation by a number of steps expect always to succeed
The documentation for this class was generated from the following file:
- Gems/SimulationInterfaces/Code/Include/SimulationInterfaces/SimulationMangerRequestBus.h