Open 3D Engine SimulationInterfaces Gem API Reference 25.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
SimulationInterfaces::EntityState Struct Reference

#include <SimulationEntityManagerRequestBus.h>

Public Attributes

AZ::Transform m_pose
 
AZ::Vector3 m_twistLinear
 The pose of the entity.
 
AZ::Vector3 m_twistAngular
 The linear velocity of the entity (in the entity frame)
 

Detailed Description


The documentation for this struct was generated from the following file: