This behavior will cause the camera to rotate to face the target. More...
#include <FaceTarget.h>
Inherits ICameraTransformBehavior.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (FaceTarget, AZ::SystemAllocator) | |
void | AdjustCameraTransform (float deltaTime, const AZ::Transform &initialCameraTransform, const AZ::Transform &targetTransform, AZ::Transform &inOutCameraTransform) override |
void | Activate (AZ::EntityId) override |
void | Deactivate () override |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *reflection) |
This behavior will cause the camera to rotate to face the target.