Use this behavior to offset the camera's position by a fixed amount. More...
#include <OffsetCameraPosition.h>
Inherits ICameraTransformBehavior.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (OffsetCameraPosition, AZ::SystemAllocator) | |
void | AdjustCameraTransform (float deltaTime, const AZ::Transform &initialCameraTransform, const AZ::Transform &targetTransform, AZ::Transform &inOutCameraTransform) override |
void | Activate (AZ::EntityId) override |
void | Deactivate () override |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *reflection) |
Use this behavior to offset the camera's position by a fixed amount.