Offset Position will offset the current LookAt target transform by "Positional Offset". More...
#include <OffsetPosition.h>
Inherits ICameraLookAtBehavior.
Public Member Functions | |
AZ_RTTI (OffsetPosition, "{5B2975A6-839B-4DE0-842B-EDE78D778BC9}", ICameraLookAtBehavior) | |
AZ_CLASS_ALLOCATOR (OffsetPosition, AZ::SystemAllocator) | |
void | AdjustLookAtTarget (float deltaTime, const AZ::Transform &targetTransform, AZ::Transform &outLookAtTargetTransform) override |
void | Activate (AZ::EntityId) override |
void | Deactivate () override |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *reflection) |
Offset Position will offset the current LookAt target transform by "Positional Offset".