Open 3D Engine Terrain Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Terrain::TerrainMacroMaterialManager Class Reference

Inherits TerrainMacroMaterialNotificationBus::Handler.

Public Member Functions

void Initialize (AZ::Data::Instance< AZ::RPI::ShaderResourceGroup > &terrainSrg)
 
void Reset ()
 
bool IsInitialized ()
 
bool UpdateSrgIndices (AZ::Data::Instance< AZ::RPI::ShaderResourceGroup > &terrainSrg)
 
void SetRenderDistance (float distance)
 
void Update (const AZ::RPI::ViewPtr mainView, AZ::Data::Instance< AZ::RPI::ShaderResourceGroup > &terrainSrg)
 

The documentation for this class was generated from the following file: