Open 3D Engine Terrain Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Terrain::TerrainSurfaceGradientMapping Class Referencefinal

Public Member Functions

 AZ_CLASS_ALLOCATOR (TerrainSurfaceGradientMapping, AZ::SystemAllocator)
 
 AZ_RTTI (TerrainSurfaceGradientMapping, "{473AD2CE-F22A-45A9-803F-2192F3D9F2BF}")
 
 TerrainSurfaceGradientMapping (const AZ::EntityId &entityId, const SurfaceData::SurfaceTag &surfaceTag)
 
AZStd::vector< AZStd::pair< AZ::u32, AZStd::string > > BuildSelectableTagList () const
 
void SetTagListProvider (const EditorSurfaceTagListProvider *tagListProvider)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZ::EntityId m_gradientEntityId
 
SurfaceData::SurfaceTag m_surfaceTag
 

The documentation for this class was generated from the following file: